Engineering & Architecture

Simulation

Try a design before you cut anything. Set your car's sizes, run a test, and see how far it rolls and where the spring's energy goes. Every setting is explained on the Guidance page.

Point at a setting to see that part light up on the car. Your settings stay saved in this browser.

Speed over time

Where the spring's energy went

    Drivetrain numbers

    Using it on your project

    1. Start from the Starter car. Then type in your own numbers: the six design settings from your sketches, and the measurements once you have a trap and parts to weigh.
    2. Pin a run, then change one setting. The pinned run stays on the chart in gray, so you can see whether the change helped.
    3. Read the build checks under the results. A red or amber check is a problem a real car would have too. Each one says what fixes it.
    4. Look at the energy bar. The biggest slice is where to work next. The Guidance page explains each one.
    5. Calibrate after your first real run. Type in how far your car actually went. From then on, the simulator is predicting your car.
    6. Predict, then test. Before each real change, write the simulator's prediction in your iteration log. Write the real result next to it.

    It's a model, not a promise. The first prediction is usually too far, because a real car wobbles, steers off course, and slips its string. That's what calibrating fixes. Your score comes from the real test track.

    How the model works and what it assumes