Engineering & Architecture

Mousetrap Car

A toy company wants a vehicle powered by a single mousetrap — no batteries, no motor, no second push. One release of the spring, and it has to travel as far as you can make it go.

A finished car from a previous year

The target

One hook, one number. Everything you decide gets judged against how far the car travels on a single release of the spring.

Product hook Goes Forever

Maximum distance on one release.
Benchmark: 30 feet.

Performance score · 5 points

5 × (distance traveled ÷ 30 ft)

Measured on the test track. Beating the benchmark scores above 5. Record-breaking runs need video.

What you hand in

Test it before you build it

The Simulation runs your design before you cut anything. Set the wheel sizes, axle size, lever arm length and where the trap sits, plus a few measurements like friction and mass. It shows how far the car rolls, where the spring's energy goes, and what's holding it back. Calibrate it with your first real run, then use it to predict each change before you test it.

Open the simulation What each setting means

Dates

Sketches due TBA
Design due TBA
Test day TBA
Presentations TBA

Before you build anything: read the shop procedures. Wasted material counts against you on this project — it's a line item on the client's cost sheet, and it's part of your daily grading page score too.